Hi
I've some trouble making the balls bounce, when they hit the four walls.
My code has been posted below.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Ball here. * * @author (your name) * @version (a version number or a date) */ public class Ball extends Actor { private Vector Vel; public Ball(int xVel, int yVel) { Vel = new Vector(xVel, yVel); } public void act() { handleWallCollision(); move(); } public void move() { int x = getX() + Vel.getX(); int y = getY() + Vel.getY(); setLocation(x, y); } public boolean hitTopWall() { if(getY()+getImage().getHeight()/2 > 0) { return true; } else { return false; } } public boolean hitBottomWall() { if(getY()+getImage().getHeight()/2 < getWorld().getHeight()-1) { return true; } else { return false; } } public boolean hitLeftWall() { if(getX()+getImage().getWidth()/2 < 0) { return true; } else { return false; } } public boolean hitRightWall() { if(getX()+getImage().getWidth()/2 > getWorld().getWidth()-1) { return true; } else { return false; } } public void handleWallCollision() { if(hitRightWall()) { Vel.horizontalFlip(); } else if(hitLeftWall()) { Vel.horizontalFlip(); } else if(hitBottomWall()) { Vel.verticalFlip(); } else if(hitTopWall()) { Vel.verticalFlip(); } } }