Hi,
I am testing something out. I was trying to reduce the number of classes by combing some components together. I have a floating platform which can either go horizontally or vertically (2 separate classes)/ Like I said I was trying to combine them together, so I tried this:
If I try to place this class into the game, I get an error saying that actor is not in the world. Is what I am trying even possible?
public class FPlatform extends Ground { public FPlatform(int selection) { this.speed = 2; setImage(FPlatform); FPlatform.scale(170,30); if (selection == 1){ moveHFPlatform(); } else if (selection == 2){ moveVFPlatform(); } } /** * Act - do whatever the FPlatform wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { MovementCounter++; } }