So, in my game I have balloons that fly from right to left onscreen, and a scoreboard that keeps track of the amount of times the act method has occurred and displays it onscreen. If I wanted to make it so when the score hit 2000, the frequency of enemies would increase, how would I go about doing it? The spawner is a method in the world class with the following code:
/**
* The method used to spit out balloons every so often.
*/
public void spawnBalloons() {
if(Greenfoot.getRandomNumber(900) <= 10)
addObject(new RedBalloon(), 790, Greenfoot.getRandomNumber(200));
if(Greenfoot.getRandomNumber(300) <= 10)
addObject(new BlueBalloon(), 790, Greenfoot.getRandomNumber(200));
if(Greenfoot.getRandomNumber(600) <= 10)
addObject(new YellowBalloon(), 790, Greenfoot.getRandomNumber(200));
}
