how can I make the enemy keeping moving towards the player ( horizontal only) until it is a 200 pixels in range.
Actor player = (Actor) getWorld().getObjects(Player.class).get(0); if (player.getX()-getX() > 200) setLocation(getX()+1, getY()); if (getX()-player.getX() > 200) setLocation(getX()-1, getY());
Actor player = (Actor) getWorld().getObjects(Player.class).get(0); if (player.getX()-getX() > 200) setLocation(getX()+1, getY()); if (getX()-player.getX() > 200) setLocation(getX()-1, getY());