For turn-based scenarios, it would not be a problem. With real-time interaction, you will experience lots of lag and tax the server on userinfo calls (not recommended).
I had an idea to work on a Chess for UserInfo, but it was a bit complicated and I soon had other ideas and projects I wanted/needed to work on, so I never got to it. It wouldn't be too hard. You would send an int and a string for coordinates, or two ints, or two strings or whatever, and then send another string or int that specifies which piece was moved. Then the rest would be creating the game and rules itself.