Making game when I came across the problem. Wondered if anyone could help me to solve it to make my game better.
int speed = 5; public void act() { move(speed); checkSlow(); } public void checkSlow() { if(inCertainArea())//here you have to check, if the object is in the area you mean { speed=3; //what the speed should be in slow-mode } else { speed=5; } }
// using the following declared instance field private int delayTime = 0; // in the act method (or in the move method itself, if you have one) if (delayTime == 0) { // code to move actor (or a call to a method to do so, if you have one and not already there) if (/* inSlowArea */) delayTime = 1; // the speed will be 1/(n+1) normal rate for whatever n you use } else delayCount--;