There have been a few discussions about crab energy but I still have not been able to put anything together and figure it out for myself. I need to make the crab lose 1/20 of a worm (energy) with every move. This is what I have...
public class Crab extends Animal { private GreenfootImage image1; private GreenfootImage image2; private int wormsEaten; private int targetWormsEaten; private int energyBurnRate; private int numberOfSteps; /** * Create a crab and initialize its two images. */ public Crab() { image1 = new GreenfootImage("crab.png"); image2 = new GreenfootImage("crab2.png"); setImage(image1); wormsEaten = (Greenfoot.getRandomNumber (23)+5); targetWormsEaten = wormsEaten + 10; } /** * Act - do whatever the crab wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { randomTurn(); move(); lookForWorm(); switchImage(); turnAtEdge(); } /** * Alternate the crab's image between image1 and image2. */ public void switchImage() { if (getImage() == image1) { setImage(image2); } else { setImage(image1); } } /** * Check whether we have stumbled upon a worm. * If we have, eat it. If not, do nothing. If we have * eaten eight worms, we win. */ public void lookForWorm() { if (wormsEaten != targetWormsEaten && canSee(Worm.class)) { eat(Worm.class); Greenfoot.playSound("slurp.wav"); wormsEaten = wormsEaten + 1; if (wormsEaten == 8) { return; } if (wormsEaten <= 0) { getWorld().removeObject(this); return; } } } /** * Randomly decide to turn from the current direction, or not. If we turn * turn a bit left or right by a random degree. */ public void randomTurn() { if (Greenfoot.getRandomNumber(100) > 90) { turn(Greenfoot.getRandomNumber(90)-45); } } /** * Check whether we are at the edge of the world. If we are, turn a bit. * If not, do nothing. */ public void turnAtEdge() { if ( atWorldEdge() ) { turn(17); } } }