I am making a maze game and I am having trouble getting my ball to stop and not go through the wall when it hits it. Here is my attempted code.
public class Ball extends Animal { private boolean moving = false; /** * Act - do whatever the Ball wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { checkKeypress(); } public void checkKeypress() { int x = 3; moving = false; if(moving = false) { if (Greenfoot.isKeyDown("left")) { move(-x); turn(-5); } setRotation(360); if (Greenfoot.isKeyDown("right")) { move(x); turn(5); } setRotation(90); if (Greenfoot.isKeyDown("up")) { move(-x); } if (Greenfoot.isKeyDown("down")) { move(x); } setRotation(0); } if(canSee(HWall.class)) { moving = true; } if(!canSee(HWall.class)) { moving = false; } if(canSee(VWall.class)) { moving = true; } if(!canSee(VWall.class)) { moving = false; } if (moving = true) { x = x*(-1); } } }