I have created a world with 3 rows and 3 columns , with 100x100 pixel cells. I have created an actor with a ladybug in row 0 and column 0. Then I have executed the method move with 1 as the int parameter, and the ladybug moves to row 0 column 2.
I have made similar tests in the 3x3 world , and the method move gives wrong results.
Please, correct the code. Meanwhile, there are workarounds, of course, but the bug is present in the last release and also in the two previous releases.