I got this class
but when you play the game i would like to stop the sound that actually plays. how can i access to the currently playing sound?
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class son here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class son extends menu
{
private GreenfootImage sonOn;
private GreenfootImage sonOff;
private boolean Off = true;
public GreenfootSound sound = new GreenfootSound("cliff.mp3");
public son()
{
sonOn = new GreenfootImage("son1.png");
sonOff = new GreenfootImage("son2.png");
}
public void act()
{
if ( Greenfoot.mouseClicked(this) && Off)
{
setImage(sonOn);
Greenfoot.delay(50);
sound.playLoop();
Off = false;
}
else if ( Greenfoot.mouseClicked(this) && !Off)
{
setImage(sonOff);
sound.pause();
Off = true;
}
}
}


