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Greenfoot back
Draymothisk
Draymothisk wrote ...

2013/3/14

Exporting D:

Draymothisk Draymothisk

2013/3/14

#
Ok, I've tried to export my game several times now, both to this site, and just to my desktop. At first, it wouldn't work because it was too large, so I took out more than 3/4 of the songs and sounds. It finally exported, but when it did, it cut out the remaining three (small file) songs and intro page to my game. Is there a maximum to how large the export can be? I've seen some of these games with seemingly much, much more than I have. Any thoughts would help.
Draymothisk Draymothisk

2013/3/14

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Ok, I've taken out all music from the game, and it still won't export correctly.. It is completely skipping the title menu of the game. The only thing I can think of is that the world it is initially going to in the export redirects the world the title screen, so maybe the export is ignoring that? But it works in the regular scenario..
davmac davmac

2013/3/14

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When exported it should show the same world as it does when you open the scenario in Greenfoot. If you posted a link to your scenario someone could take a look at it.
Draymothisk Draymothisk

2013/3/14

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Here's a link to download the .zip of my project. This version exported, but skipped the intro screen. http://ninjadonut.net/isGuyDownload.php By default, the game tries to open "worldOne", but it redirects it to "gameStartWorld". If you open "worldOne", you'll find that code in the constructor. Feel free to poke around. As this is my first game, I got a bit lazy after a month of working on it, so the code might get a tad sloppy.
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