import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Missile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Missile extends Actor
{int turncounter = 0;
/**
* Act - do whatever the Missile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (turncounter == 0){
turn(-90);
turncounter++;
}
else{
}
move (-8);
}
}