Hi guys,
I'm trying to do wit testing on objects that I don't know the width or height or in advance (data driven).
I've got code that randomly places generated 'balls' onto the screen, I was wondering if anyone knew of a way of hit detecting the surface of the circle?
If worse comes to worse I could iterate over a bufferedImage to get the pixel values of anything with alpha > 0 but that seems like a pain. I'd love any help.
Matt
P.S. This is what I'm trying to stop: