How do you create an algorithm which will randomly generate hills, caves, trees and stuff like that.
int x=0;
int y=Greenfoot.getRandomNumber(10)*16;
public GameWorld()
{
super(720, 560, 1);
}
public void act()
{
generate();
}
public void generate()
{
if(x<getWidth())
{
for(int i;i<getHeight;i+=16)
{
addObject(new Block(), x, i+y);
}
x+=16;
y=Greenfoot.getRandomNumber(10)*16;
}
}public void generate()
{
if(x<getWidth())
{
for(int i=0;i<getHeight();i+=16)
{
addObject(new Block(), x, i+y);
}
x+=16;
y=Greenfoot.getRandomNumber(10)*16;
}
}int x = 0;
int y = Greenfoot.getRandomNumber(20)*16+48;
public GameWorld()
{
super(720, 560, 1);
}
public void act()
{
generate();
}
public void generate()
{
if(x<=getWidth()){
for(int i=0;i<getHeight();i+=16)
{
addObject(new Block(), x, i+y);
}
x+=16;
int upDown = Greenfoot.getRandomNumber(4);
if(upDown == 0 && y > 48){
y -= Greenfoot.getRandomNumber(2)*16;
}else if(upDown == 1 && y < getHeight()){
y += Greenfoot.getRandomNumber(2)*16;
}else if(upDown == 2 && y > 48){
y -= Greenfoot.getRandomNumber(3)*16;
}else if(upDown == 3 && y < getHeight()){
y += Greenfoot.getRandomNumber(3)*16;
}
}
}