Understood, appreciate the response! I remember back in the day you could get the jar from the webpage but I think since it is all HTML now that it isn't there anymore. Recreating could be fun, haven't done game programming in a while and I've been itching to try Raylib! Maybe this time I'll actually spell the words right lol
For anyone else curious there is a way to do this (though convoluted)! I used the Wayback machine to view an old version of my game's page, found the jar file in the code of the page, downloaded the jar, decompiled that, imported the project in Greenfoot, then made the changes for compatibility with new Greenfoot (java.awt.Color is no longer acceptable vs greenfoot.Color it seems).
I do wonder if downloading a legacy version of Greenfoot would remove that last step. I'll find out later when I'm on not on an ARM based Mac.
Edit: Seems clicking "View Applet" does the same thing as dealing with Wayback machine... that would've saved me some time if I'd been paying attention
It also seems as though the jar files are still hosted on the Greenfoot server, just hidden from view.
I think what he means is that even though the source wasn't uploaded, since it was a jar file uploaded and viewable with a java applet viewer, if you download the jar you can "decompile" it and get the source from there (since a jar is pretty much a zip archive with the code and some other stuff on top). Am i right @jetlennit?
I am on the same journey btw lol with reviving/looking at old projects. I did know how to use github(barely) so i had the source saved, just never uploaded the project because i did file-based score tracking. I upgraded it to the latest greenfoot, fixed it since i know how to code now and uploaded it recently.
10 years have passed since my very first complete project which i just uploaded here. Thank you danpost, you've helped me back in the day too, I'm a software engineer now and pretty much started with greenfoot!