Hey everyone, I was making a game where a lizard collects fire balls to gain heat and has to avoid a car that bounces, but I'm having a lot of trouble displaying the score, would anybody be able to help me out?
this is my code for my counter.class:
I just cant figure out how to get the variable from another class to be displayed in this actor... Can someone plz help me?
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class counter here. * * @author (your name) * @version (a version number or a date) */ public class counter extends Actor { private static final Color transparent = new Color(0,0,0,0); private GreenfootImage background; private int value; private int target; /** * Create a new counter, initialised to 0. */ public void Counter() { background = getImage(); // get image from class value = 0; target = 0; updateImage(); } /** * Act - do whatever the counter wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if (value < target) { value++; updateImage(); } else if (value > target) { value--; updateImage(); } } public void add(int score) { target += score; } /** * Return the current counter value. */ public int getValue() { return value; } public void setValue(int newValue) { target = newValue; value = newValue; updateImage(); } private void updateImage() { GreenfootImage image = new GreenfootImage(background); GreenfootImage text = new GreenfootImage("Score-Holder.png" + value, 22, Color.BLACK, transparent); image.drawImage(text, (image.getWidth()-text.getWidth())/2, (image.getHeight()-text.getHeight())/2); setImage(image); } private void Scale() { GreenfootImage img = new GreenfootImage("Score-Holder.png"); img.scale(img.getWidth()-150, img.getHeight()-50); setImage(img); } }