My Bullet class should be removed if it touches the wall, but it doesn't. Here is my code of my Bullet:
public void act()
{
move(5);
removeP();
removeB();
}
public void removeB()
{
if(isTouching(wall.class))
{
removeTouching(Bullet.class);
}
}
public void removeP()
{
if(isTouching(player.class))
{
removeTouching(player.class);
}
}
public Bullet()
{
GreenfootImage image = getImage();
image.scale(image.getWidth() - 60, image.getHeight() - 60);
setImage(image);
}
