I have to do a project for the school and a bear eats objects that fall from the sky, these should now become faster and more in the course of time and unfortunately I don't know how to start. It would be very nice if someone could help me:)
   
   
            public class MyWorld 
{
  int zaehler = 0; // oder in Konstruktor setzen!
  
  public void act() 
  {
    // wird immer wieder aufgerufen (Schleife)
    zaehler += 1;
    // hier kann der zaehler genutzt werden..
    // nur angedeutet..
    if( (zaehler % 5) == 0)
    {
      // wird ausgeführt falls 5 ein Teiler von 
      // zaehler ist, also wenn zaehler == 5,
      // zaehler == 10, zaehler == 15, usw. gilt.
      
      // man kann dann z. B. ein neues Objekt 
      // in der Welt erstellen
      // addObject(new IssMich(), 50, 0);
    }
  }
}private int acts;
public void act() {
    acts++;
    int spawnChance = 144000/acts;
    if (Greenfoot.getRandomNumber(spawnChance) == 0) {
        Food food = new Food();
        int speed = 1 + acts/900;
        if (speed > 8) speed = 8; // limiting speed to no more than 8
        food.speed = speed;
        int x = Greenfoot.getRandomNumber(getWidth());
        addObjectfood, x, 0);
    }
    // other actions for world
}private int health = 100;
private int score;
public void removeFood(Food food, boolean ate) {
    removeObject(food);
    if (ate) {
        score += 10;
        showText("Score:  "+score, 100, 20);
    }
    else {
        health -= 10;
        showText("Health:  "+health, getWidth()-100, 20);
        if (health == 0) {
            Greenfoot.stop();
        }
    }
}((MyWorld)getWorld()).removeFood(this, true); // when ate /** ************ and ************* */ ((MyWorld).getWorld()).removeFood(this, false); // when reaching bottom edge of world