In my jumpnrun you can use a/d to move and m to sprint.
this works fine but i cant jump (space) while sprinting.
is it possible to fix this?
public void move() { currentX = getX(); currentY = getY(); currentGlobalX = getGlobalX(); ySpeed++; // adds gravity animZaehler++; if (Greenfoot.isKeyDown("left")&&!Greenfoot.isKeyDown("M")&& getGlobalX() != 0) { move(4); if (getX() <= 300)getWorld().moveCamera(2); } if (Greenfoot.isKeyDown("right")&&!Greenfoot.isKeyDown("M")&& getGlobalX() != 0) { move(-4); if (getX() <= 300)getWorld().moveCamera(-2); } if (Greenfoot.isKeyDown("right")&&Greenfoot.isKeyDown("M")&& getGlobalX() != 0) { move(8); if (getX() <= 300)getWorld().moveCamera(4); } if (Greenfoot.isKeyDown("left")&&Greenfoot.isKeyDown("M")&& getGlobalX() != 0) { move(-8); if (getX() <= 300)getWorld().moveCamera(-4); } setLocation(getX(), getY()+ySpeed/2); // check for change in horizontal direction if (isTouching(Boden.class))onGround=true; if (!isTouching(Boden.class))onGround=false; while (getOneObjectAtOffset(0, getImage().getHeight()/3+1, Boden.class) != null) { setLocation(getX(), getY()-1); ySpeed = 0; } // check above the actor while (getOneObjectAtOffset(0, -getImage().getHeight()/2-1, Boden.class) != null) { setLocation(getX(), getY()+1); ySpeed = 0; } // check to right of actor while (getOneObjectAtOffset(getImage().getWidth()/3+1, 0, Boden.class) != null&&isTouching(Boden.class)) { setLocation(getX()-1, getY()); xSpeed = 0; } // check to left of actor while (getOneObjectAtOffset(-getImage().getWidth()/3-1, 0, Boden.class) != null&&isTouching(Boden.class)) { setLocation(getX()+1, getY()); xSpeed = 0; } }