I am struggling on finding a way to delay an attack in my game. I have a character that is moving, and I want it to stop moving for a few moments before it can move again. I tried googling solutions but i cant seem to find a way to do this.I think its because of the way I arranged the code, because im really new to Greenfoot. How can I add this delay?
import lang.stride.*;
import java.util.*;
import greenfoot.*;
/**
*
*/
public class Person extends Actor
{
private boolean isAttacking = false;
/**
*
*/
public Person()
{
GreenfootImage image = getImage();
image.scale(500, 500);
setImage(image);
}
/**
* Act - do whatever the Person wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment.
*/
final public void act()
{
int health = 100;
int damage = 5;
int power = 0;
long lastAdded = System.currentTimeMillis();
if (Greenfoot.isKeyDown("right") && ! isAttacking) {
setLocation(getX() + 5, getY());
}
if (Greenfoot.isKeyDown("left") && ! isAttacking) {
setLocation(getX() - 5, getY());
}
long curTime = System.currentTimeMillis();
if ("x".equals(Greenfoot.getKey())) {
isAttacking = true;
atac();
Greenfoot.delay(5);
}
}
/**
*
*/
public void atac()
{
Attack attack = new Attack();
getWorld().addObject(attack, getX() + 50, getY());
}
}

