import greenfoot.*; //here's my code for the enemy /** * Write a description of class EnemyPlane here. * * @author (your name) * @version (a version number or a date) */ public class EnemyPlane extends Actor { /** * Act - do whatever the EnemyPlane wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ int speed = 3; int count = 0; int delay = 0; int health = 5; public void move() { Stage2.heli.playLoop(); if(count < 240) setLocation(getX() - speed,getY()); else { speed = - speed; getImage().mirrorHorizontally(); count = 0; } } public void hit() { if(isTouching(RightBullet.class)) { removeTouching(RightBullet.class); getWorld().addObject(new blast(),getX(),getY()); Stage2.score.add(5); Stage2.EnemyHealth.add(-1); } } public void win() { if(Stage2.EnemyHealth.getValue()<=0 && Stage2.EnemyHealth1.getValue()<=0) { getWorld().addObject(new Win(),getWorld().getWidth()/2,getWorld().getHeight()/2); getWorld().addObject(new next1(), 950,310); Stage2.mainBG.stop(); MyWorld.win.playLoop(); Stage2.heli.pause(); } } public void shoot() { delay++; if(delay==120) { getWorld().addObject(new PlaneBullet(), getX(),getY()); delay=0; Greenfoot.playSound("missile.mp3"); } } public void act() { shoot(); count++; hit(); move(); win(); } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Stage2 here. * * @author (your name) * @version (a version number or a date) */ public class Stage2 extends World { /** * Constructor for objects of class Stage2. * */ public static Counter health = new Counter("Health : "); public static Counter score = new Counter("Score : "); public static Counter EnemyHealth = new Counter("Enemy Health : "); public static Counter EnemyHealth1 = new Counter("Enemy 2 Health : "); public static GreenfootSound mainBG = new GreenfootSound ("bgsound.mp3"); public static GreenfootSound heli = new GreenfootSound ("heli.mp3"); public static GreenfootSound closing = new GreenfootSound ("Closing.mp3"); public Stage2() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(1000, 350, 1); prepare(); } /** * Prepare the world for the start of the program. * That is: create the initial objects and add them to the world. */ private void prepare() { player1 player1 = new player1(); addObject(player1,60,260); EnemyPlane enemyPlane = new EnemyPlane(); addObject(enemyPlane,900,40); EnemyPlane1 enemyPlane1 = new EnemyPlane1(); addObject(enemyPlane1,65,30); addObject(score,50,20); score.setValue(0); addObject(health,500,20); health.setValue(5); addObject(EnemyHealth,900,20); EnemyHealth.setValue(10); addObject(EnemyHealth1,690,20); EnemyHealth1.setValue(10); } }