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Greenfoot back
Foofoo99
Foofoo99 wrote ...

2022/10/18

Animating an Actor

Foofoo99 Foofoo99

2022/10/18

#
I have a stick man actor in my World and I need it to animate between 6 frames. I might just be missing one simple and silly thing but I am struggling to figure it out myself. This is the code for the actor I want to animate:
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Man extends Actor
{
    private GreenfootImage runF1 = new GreenfootImage("RunManF1.png");
    private GreenfootImage runF2 = new GreenfootImage("RunManF2.png");
    private GreenfootImage runF3 = new GreenfootImage("RunManF3.png");
    private GreenfootImage runF4 = new GreenfootImage("RunManF4.png");
    private GreenfootImage runF5 = new GreenfootImage("RunManF5.png");
    private GreenfootImage runF6 = new GreenfootImage("RunManF6.png");
    
    /**
     * Constructor for the "Man" object.
     */
    public Man()
    {
        setImage(runF1);
    }
    
    /**
     * Act - do whatever the Man wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act()
    {
        animate();
    }
    
    /**
     * Animate this character.
     */
    public void animate()
    {
        if(getImage() == runF1)
        {
            setImage(runF2);
            move(1);
        }
        else if(getImage() == runF2)
        {
            setImage(runF3);
            move(1);
        }
        else if(getImage() == runF3)
        {
            setImage(runF4);
            move(1);
        }
        else if(getImage() == runF4)
        {
            setImage(runF5);
            move(1);
        }
        else if(getImage() == runF5)
        {
            setImage(runF6);
            move(1);
        }
        else if(getImage() == runF6)
        {
            setImage(runF1);
            move(1);
        }
    }
}
Any and all help is appreciated, thank you.
Foofoo99 Foofoo99

2022/10/18

#
Never mind, all the images were the same image on accident.
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