I have a stick man actor in my World and I need it to animate between 6 frames. I might just be missing one simple and silly thing but I am struggling to figure it out myself. This is the code for the actor I want to animate:
Any and all help is appreciated, thank you.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Man extends Actor { private GreenfootImage runF1 = new GreenfootImage("RunManF1.png"); private GreenfootImage runF2 = new GreenfootImage("RunManF2.png"); private GreenfootImage runF3 = new GreenfootImage("RunManF3.png"); private GreenfootImage runF4 = new GreenfootImage("RunManF4.png"); private GreenfootImage runF5 = new GreenfootImage("RunManF5.png"); private GreenfootImage runF6 = new GreenfootImage("RunManF6.png"); /** * Constructor for the "Man" object. */ public Man() { setImage(runF1); } /** * Act - do whatever the Man wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { animate(); } /** * Animate this character. */ public void animate() { if(getImage() == runF1) { setImage(runF2); move(1); } else if(getImage() == runF2) { setImage(runF3); move(1); } else if(getImage() == runF3) { setImage(runF4); move(1); } else if(getImage() == runF4) { setImage(runF5); move(1); } else if(getImage() == runF5) { setImage(runF6); move(1); } else if(getImage() == runF6) { setImage(runF1); move(1); } } }