title also heres my pl2 code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class plr2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class plr2 extends Actor
{
/**
* Act - do whatever the plr2 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int health = 50;
boolean hitammo = false;
private final int GRAVITY = 1;
private final int STEP = 10;
int vspeed = 0;
int accel = 0;
boolean isAlive = true;
boolean clockstop;
private int timeCounter;
private int timeElapsed;
private Actor timerDisplay;
int count = 0;
public void act()
{
fall();
checkfalling();
if(Greenfoot.isKeyDown("up") && isOnSolidGround()) jump();
if(Greenfoot.isKeyDown(",") && isOnSolidGround()) highjump();
move();
fireea2();
code();
ammocolect();
}
public void ammocolect() {
Actor enemy = getOneIntersectingObject(enemy.class);
if(isTouching(enemy.class))
{
World myWorld = getWorld();
Platform platform = (Platform)myWorld;
Count count = platform.getCount();
count.addCount();
}
if(enemy!=null) {
World myWorld = getWorld();
Platform platform = (Platform)myWorld;
Count count = platform.getCount();
count.addCount();
}
}
int ea2 = 5;
public boolean Munition()
{
if(ea2>0)
{
return true;
}
else
{
return false;
}
}
void code() {
hitbyammo();
if(health <= 0){isAlive = false;}
if (isAlive == true){
fall();
checkfalling();
if(Greenfoot.isKeyDown("up") && isOnSolidGround())
{
jump();
}
move();
}
if(isAlive = false){
}
}
public void fireea2() {
if(Greenfoot.isKeyDown(".")) {
ea2 projectile = new ea2();
getWorld().addObject(projectile, getX() , getY());
}
}
void hitbyammo() {
Actor projectile = getOneIntersectingObject(ammo.class);
if(projectile != null && !hitammo) {
health --;
hitammo = true;
getWorld().removeObject(projectile);
}
else if (!isTouching(ammo.class)) {
hitammo = false;
}
if(health <= 0) {
World myWorld = getWorld();
Gameover gameover = new Gameover();
myWorld.addObject(gameover, myWorld.getWidth()/3, myWorld.getHeight()/2);
getWorld().removeObject(this);
}
}
public void fall() {
setLocation(getX(), getY() + vspeed);
if (isOnSolidGround()) {
vspeed = 0;
while (isOnSolidGround()) {
setLocation(getX(), getY() - 1);
}
setLocation(getX(), getY() + 1);
}
else if(vspeed < 0 && didbumphead()) {
vspeed = 0;
while (didbumphead()) {
setLocation(getX(), getY() + 1);
}
}
else{ vspeed += GRAVITY;}
}
public void checkfalling() {
if(!isTouching(ground.class)) {
vspeed++;
}
else
vspeed = 0;
}
public void jump() {
vspeed = -30;
}
public void highjump() {
vspeed = -45;
}
public void move() {
int y = getY();
int x = getX();
if(Greenfoot.isKeyDown("left") && canmoveleft())x-= STEP;
if(Greenfoot.isKeyDown("right") && canmoveright())x+= STEP;
setLocation(x,y);
}
public boolean isOnSolidGround() {
boolean isonground = false;
if (getY() > getWorld().getHeight() - 40) isonground = true;
int imageWidth = getImage().getWidth();
int imageHeight = getImage().getHeight();
if(getOneObjectAtOffset(imageWidth / -2, imageHeight / 2, ground.class) != null ||
getOneObjectAtOffset(imageWidth / 2, imageHeight / 2, ground.class) != null)
isonground = true;
return isonground;
}
public boolean didbumphead() {
boolean bumpedhead = false;
int imageWidth = getImage().getWidth();
int imageHeight = getImage().getHeight();
if(getOneObjectAtOffset(imageWidth / -2, imageHeight / -2, ground.class) != null ||
getOneObjectAtOffset(imageWidth / 2, imageHeight / -2, ground.class) != null)
bumpedhead = true;
return bumpedhead;
}
public boolean canmoveleft() {
boolean canmoveleft = true;
int imageWidth = getImage().getWidth();
int imageHeight = getImage().getHeight();
if(getOneObjectAtOffset(imageWidth / -2 - STEP, imageHeight / -2, ground.class) != null ||
getOneObjectAtOffset(imageWidth / - 2 - STEP, imageHeight / 2 - 1, ground.class) != null)
canmoveleft = false;
return canmoveleft;
}
public boolean canmoveright() {
boolean canmoveright = true;
int imageWidth = getImage().getWidth();
int imageHeight = getImage().getHeight();
if(getOneObjectAtOffset(imageWidth / 2 + STEP, imageHeight / -2, ground.class) != null ||
getOneObjectAtOffset(imageWidth / 2 + STEP, imageHeight / 2 - 1, ground.class) != null)
canmoveright = false;
return canmoveright;
}
}
