I've been working on a tower defense game, and I seem to be having trouble while working on area damage. 
I have a method in the enemy class that takes away health, and I want to call it from every enemy in range to a specific tower.
enemy class method: 
tell me if you need more code from the enemy class
attempt at area damage in tower class:
I don't know how to explain it but it just doesn't work
It's supposed to hurt all enemies within the range every 2 seconds or so (however long the time variable takes to reach attackSpeed)
it doesn't seem to do that
  public void hurt(int damage)
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
 *                                          WIP
 */
public class Crusher extends Tower
{
    public static int cost = 25;
    public Crusher(){
        super();//i dont think u have to worry about this, tell me if u need the Tower class code
        this.damage = 2;
        this.range = 75;//in pixels (might change it idk)
        this.attackSpeed = 4;
    }
    int time = (int)(attackSpeed*100);
    boolean spend = true;
    public void act()
    {
        /** only can be placed on path. 
         *  works like crusher from clash of clans builder base */
            time--;
            List <Enemy> prox = getObjectsInRange(range, Enemy.class);
            if(time < attackSpeed){
                Greenfoot.playSound("smash.mp3");
                for(Enemy pie : prox){
                    pie.hurt(damage);
                }
                time = (int)(attackSpeed*100);
            }
        }
    }
}
 
          
         
   
