I'm playing with the crab/lobster game scenario, and I've given the lobster the ability to seek and destroy the crab. I can't figure out how to make this dependant function only work when a crab(TestCrab) is on the world. Anyone have an idea? current TestLobster code is the following
public void act()
{
{
Actor LC = (Actor)getWorld().getObjects(TestCrab.class).get(0);
{
turnTowards(LC.getX(), LC.getY());
move(3);
}
if(isTouching(TestCrab.class))
{
removeTouching(TestCrab.class);
}
}
}
