Hi, so I'm making a pretty simple platform game with 3 different types of platforms and 1 moving platform. The problem I'm having is that when I'm jumping to other platforms, when I sometimes go off the platform the "gravity" does not work like my actor will just be walking on air. It seems to be happening with 2 platforms only and I'm not sure why. I'll post my code but it might be a bit tricky to understand.
hopefully someone can help me!
thanks.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Riggy here. * * @author (your name) * @version (a version number or a date) */ public class Riggy extends Actor { private int vSpeed = 0; private int acceleration = 1; /** * Riggy Constructor * */ public Riggy() { } /** * Act - do whatever the Riggy wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. checkKeys(); onLadder(); fall(); } public void checkKeys() { if(Greenfoot.isKeyDown("left")) { move(-5); } if(Greenfoot.isKeyDown("right")) { move(5); } if(Greenfoot.isKeyDown("space") && onPlatform1() || Greenfoot.isKeyDown("space") && onPlatform2() || Greenfoot.isKeyDown("space") && onPlatform3() || Greenfoot.isKeyDown("space") && onmovingPlatform()) { jump(); } } public void jump() { vSpeed = -10; } public void fall() { setLocation(getX(), getY() + vSpeed); if(onPlatform1()) { vSpeed = 0; } else if (onPlatform2()) { vSpeed = 0; } else if(onPlatform3()) { vSpeed = 0; } else if (onmovingPlatform()) { vSpeed = 0; } else { vSpeed = vSpeed + acceleration; } } public boolean onPlatform1() { Actor under = getOneObjectAtOffset(0 , getImage().getHeight()/ 2 - 8, platform1.class); return under != null; } public boolean onPlatform2() { Actor under = getOneObjectAtOffset(0 , getImage().getHeight()/ 2 - 8, platform2.class); return under != null; } public boolean onPlatform3() { Actor under = getOneObjectAtOffset(0 , getImage().getHeight()/ 2 - 8 , platform3.class); return under != null; } public boolean onmovingPlatform() { Actor under = getOneObjectAtOffset(0 , getImage().getHeight()/ 2 - 8, movingPlatform.class); return under != null; } public void onLadder() { ladder ld = (ladder)getOneIntersectingObject(ladder.class); if(ld != null && Greenfoot.isKeyDown("up")) { vSpeed = 0; setLocation(getX(), getY() - 5); } } }