My Problem is that im stuck with fixing array list error out of bounds. I have made an array list with a for loop creating the highest possibly needed count of actor track and then a case switch that checks the direction to where it should put these objects wich only spawns the needed one into the world.
public void drawRails(int directionIn) { Track[] track = new Track[68880]; for(int y=track.length;y<track.length*2;y=y+20) { track[y] = new Track(); } switch(directionIn) { case 1: for(int q=track.length;q<track.length*2;q=q+20) { addObject(track[q], q, yDrawDepot); } ; case -1: for(int w=track.length;w<track.length*2;w=w+20) { addObject(track[w], w, yDrawDepot); } ; case 2: for(int e=track.length;e<track.length*2;e=e+20) { addObject(track[e], xDrawStation, e); } ; case -2: for(int f=track.length;f<track.length*2;f=f+20) { addObject(track[f], f, yDrawDepot); } ; } } //java.lang.ArrayIndexOutOfBoundsException: Index 68880 out of bounds for length 68880 // width is 1641 height is 841 divide (1641*841)/20 = array lenght (-margin) //at Game.drawRails(Game.java:38) track[y] = new Track(); //at Game.prepare(Game.java:87) one of the cases in the switch //at Game.<init>(Game.java:30) prepare call