How can I flip the image of an actor when it turns 180 degrees without it getting flipped non stopped?
private GreenfootImage[] images = new GreenfootImage[2];
public << ClassName >>()
{
images[0] = getImage();
images[1] = new GreenfootImage(images[0]);
images[1].mirrorVertically();
}setImage(images[((getRotation()+90)%360)/180]);