the error that the image file does not exist so can you help meeeeeeee
oh and the error states that it cannot set breakpoint:no code in this line
and yes this is a fnf fan game
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class BOYFREIND here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class BOYFREIND extends Actor
{
private int vSpeed= 0;
private int acceleration= 2;
private GreenfootImage BOYFRIEND_Copy05=new GreenfootImage("BOYFRIEND_Copy05.png");
private GreenfootImage BOYFRIEND_Copy05_Copy=new GreenfootImage("BOYFRIEND_Copy05_Copy.png");
private GreenfootImage BOYFRIEND_Copy05_Copy01=new GreenfootImage("BOYFRIEND_Copy05_Copy01.png");
private GreenfootImage BOYFRIEND_Copy06=new GreenfootImage("BOYFRIEND_Copy06.png");
private GreenfootImage BOYFRIEND_Copy07=new GreenfootImage("BOYFRIEND_Copy07.png");
private GreenfootImage BOYFRIEND_Copy03=new GreenfootImage("BOYFRIEND_Copy03.png");
private GreenfootImage BOYFRIEND_Copy04=new GreenfootImage("BOYFRIEND_Copy04.png");
private GreenfootImage BOYFRIEND = new GreenfootImage("BOYFRIEND.png");
private GreenfootImage BOYFRIEND_Copy=new GreenfootImage("BOYFRIEND_Copy.png");
private GreenfootImage BOYFRIEND_Copy01=new GreenfootImage("BOYFRIEND_Copy01.png");
private GreenfootImage BOYFRIEND_Copy02=new GreenfootImage("BOYFRIEND_Copy02.png");
private GreenfootImage BOYFRIEND_Copy02_copy=new GreenfootImage("BOYFRIEND_Copy02_Copy.png");
private int frame = 1;
/**
* Act - do whatever the BOYFREIND wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
checkKey ();// Add your action code here.
}
public void AnimateLeft()
{
if(frame==1)
{
setImage("BOYFRIEND_Copy03");
}
else if (frame == 2)
{
setImage("BOYFRIEND_Copy04");
frame=1;
return;
}
frame ++;
}
public void AnimateRight()
{
if(frame==1)
{
setImage("BOYFRIEND_Copy05");
}
else if(frame==2)
{
setImage("BOYFRIEND_Copy05_Copy");
frame =1;
return;
}
frame ++;
}
public void checkKey()
{
if(Greenfoot.isKeyDown("right"))
{
AnimateRight();
}
if(Greenfoot.isKeyDown("left"))
{
AnimateLeft();
}
}
}
