the error that the image file does not exist so can you help meeeeeeee
oh and the error states that it cannot set breakpoint:no code in this line
and yes this is a fnf fan game
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class BOYFREIND here. * * @author (your name) * @version (a version number or a date) */ public class BOYFREIND extends Actor { private int vSpeed= 0; private int acceleration= 2; private GreenfootImage BOYFRIEND_Copy05=new GreenfootImage("BOYFRIEND_Copy05.png"); private GreenfootImage BOYFRIEND_Copy05_Copy=new GreenfootImage("BOYFRIEND_Copy05_Copy.png"); private GreenfootImage BOYFRIEND_Copy05_Copy01=new GreenfootImage("BOYFRIEND_Copy05_Copy01.png"); private GreenfootImage BOYFRIEND_Copy06=new GreenfootImage("BOYFRIEND_Copy06.png"); private GreenfootImage BOYFRIEND_Copy07=new GreenfootImage("BOYFRIEND_Copy07.png"); private GreenfootImage BOYFRIEND_Copy03=new GreenfootImage("BOYFRIEND_Copy03.png"); private GreenfootImage BOYFRIEND_Copy04=new GreenfootImage("BOYFRIEND_Copy04.png"); private GreenfootImage BOYFRIEND = new GreenfootImage("BOYFRIEND.png"); private GreenfootImage BOYFRIEND_Copy=new GreenfootImage("BOYFRIEND_Copy.png"); private GreenfootImage BOYFRIEND_Copy01=new GreenfootImage("BOYFRIEND_Copy01.png"); private GreenfootImage BOYFRIEND_Copy02=new GreenfootImage("BOYFRIEND_Copy02.png"); private GreenfootImage BOYFRIEND_Copy02_copy=new GreenfootImage("BOYFRIEND_Copy02_Copy.png"); private int frame = 1; /** * Act - do whatever the BOYFREIND wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { checkKey ();// Add your action code here. } public void AnimateLeft() { if(frame==1) { setImage("BOYFRIEND_Copy03"); } else if (frame == 2) { setImage("BOYFRIEND_Copy04"); frame=1; return; } frame ++; } public void AnimateRight() { if(frame==1) { setImage("BOYFRIEND_Copy05"); } else if(frame==2) { setImage("BOYFRIEND_Copy05_Copy"); frame =1; return; } frame ++; } public void checkKey() { if(Greenfoot.isKeyDown("right")) { AnimateRight(); } if(Greenfoot.isKeyDown("left")) { AnimateLeft(); } } }