I was attempting to have my game determine a tie when the nine squares were filled up and there was no winner. However now I cannot play the game anymore. Everything compiles, but it is not executing basically. Is something incomplete in my code? Or am I putting the code in the wrong place? Any help is appreciated. Thank you.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
/**
* Write a description of class TicTacToe here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class TicTacToe extends World
{
private boolean turn;//true =Player1, false= Player 2
private String[][] occupied = {{"", "", ""},
{"", "", ""},
{"", "", ""}};
private int clicks;
/**
* Constructor for objects of class TicTacToe.
*
*/
public TicTacToe()
{
super(3, 3, 100);
turn = true; //Player1 gets to go first
GreenfootImage bg = getBackground(); //storing the background image to edit it
bg.setColor(Color.MAGENTA);
bg.drawLine(100, 0, 100, 300);
bg.setColor(Color.YELLOW);
bg.drawLine(200, 0, 200, 300);
bg.setColor(Color.GREEN);
bg.drawLine(0, 100, 300, 100);
bg.setColor(Color.ORANGE);
bg.drawLine(0, 200, 300, 200);
}
public void act(String letter)
{
if(Greenfoot.mouseClicked(this))
{
int x = Greenfoot.getMouseInfo().getX();
int y = Greenfoot.getMouseInfo().getY();
play(x, y);
clicks = clicks + 1;
}
}
public void play(int x, int y)
{
if(turn && occupied[y][x].equals(""))
{
addObject(new Player1(), x, y);
occupied[y][x] = "x";
win("x");
turn = false;
}
else if(!turn && occupied[y][x].equals(""))
{
addObject(new Player2(), x, y);
occupied[y][x] = "o";
win("o");
turn = true;
}
}
public void win(String letter)
{
if(occupied[0][0].equals(letter) && occupied[0][1].equals(letter) && occupied[0][2].equals(letter) ||
occupied[1][0].equals(letter) && occupied[1][1].equals(letter) && occupied[1][2].equals(letter) ||
occupied[2][0].equals(letter) && occupied[2][1].equals(letter) && occupied[2][2].equals(letter) ||
occupied[0][0].equals(letter) && occupied[1][0].equals(letter) && occupied[2][0].equals(letter) ||
occupied[0][1].equals(letter) && occupied[1][1].equals(letter) && occupied[2][1].equals(letter) ||
occupied[0][2].equals(letter) && occupied[1][2].equals(letter) && occupied[2][2].equals(letter) ||
occupied[0][0].equals(letter) && occupied[1][1].equals(letter) && occupied[2][2].equals(letter) ||
occupied[0][2].equals(letter) && occupied[1][1].equals(letter) && occupied[2][0].equals(letter))
//if the top row has the same letters
{
Greenfoot.playSound("fanfare.wav");
Greenfoot.setWorld(new Winner(letter));
}
if(clicks == 9)
{
Greenfoot.playSound("au.wav");
Greenfoot.setWorld(new Winner(letter));
}
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
/**
* Write a description of class Winner here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Winner extends World
{
/**
* Constructor for objects of class Winner.
*
*/
public Winner(String letter)
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
GreenfootImage bg = getBackground(); //getting the background image
bg.setColor(Color.magenta);
String text = "TIE";
if ("o".equals(letter))
{
text = "Congratulations, O is the WINNER! Press ENTER to play again.";
}
else
if ("x".equals(letter))
{
text = "Congratulations, X is the WINNER! Press ENTER to play again.";
}
else
{
text = "TIE. Press ENTER to play again.";
}
bg.drawString(text, 125, 200);
}
}
