I was attempting to have my game determine a tie when the nine squares were filled up and there was no winner. However now I cannot play the game anymore. Everything compiles, but it is not executing basically. Is something incomplete in my code? Or am I putting the code in the wrong place? Any help is appreciated. Thank you.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; /** * Write a description of class TicTacToe here. * * @author (your name) * @version (a version number or a date) */ public class TicTacToe extends World { private boolean turn;//true =Player1, false= Player 2 private String[][] occupied = {{"", "", ""}, {"", "", ""}, {"", "", ""}}; private int clicks; /** * Constructor for objects of class TicTacToe. * */ public TicTacToe() { super(3, 3, 100); turn = true; //Player1 gets to go first GreenfootImage bg = getBackground(); //storing the background image to edit it bg.setColor(Color.MAGENTA); bg.drawLine(100, 0, 100, 300); bg.setColor(Color.YELLOW); bg.drawLine(200, 0, 200, 300); bg.setColor(Color.GREEN); bg.drawLine(0, 100, 300, 100); bg.setColor(Color.ORANGE); bg.drawLine(0, 200, 300, 200); } public void act(String letter) { if(Greenfoot.mouseClicked(this)) { int x = Greenfoot.getMouseInfo().getX(); int y = Greenfoot.getMouseInfo().getY(); play(x, y); clicks = clicks + 1; } } public void play(int x, int y) { if(turn && occupied[y][x].equals("")) { addObject(new Player1(), x, y); occupied[y][x] = "x"; win("x"); turn = false; } else if(!turn && occupied[y][x].equals("")) { addObject(new Player2(), x, y); occupied[y][x] = "o"; win("o"); turn = true; } } public void win(String letter) { if(occupied[0][0].equals(letter) && occupied[0][1].equals(letter) && occupied[0][2].equals(letter) || occupied[1][0].equals(letter) && occupied[1][1].equals(letter) && occupied[1][2].equals(letter) || occupied[2][0].equals(letter) && occupied[2][1].equals(letter) && occupied[2][2].equals(letter) || occupied[0][0].equals(letter) && occupied[1][0].equals(letter) && occupied[2][0].equals(letter) || occupied[0][1].equals(letter) && occupied[1][1].equals(letter) && occupied[2][1].equals(letter) || occupied[0][2].equals(letter) && occupied[1][2].equals(letter) && occupied[2][2].equals(letter) || occupied[0][0].equals(letter) && occupied[1][1].equals(letter) && occupied[2][2].equals(letter) || occupied[0][2].equals(letter) && occupied[1][1].equals(letter) && occupied[2][0].equals(letter)) //if the top row has the same letters { Greenfoot.playSound("fanfare.wav"); Greenfoot.setWorld(new Winner(letter)); } if(clicks == 9) { Greenfoot.playSound("au.wav"); Greenfoot.setWorld(new Winner(letter)); } } } import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; /** * Write a description of class Winner here. * * @author (your name) * @version (a version number or a date) */ public class Winner extends World { /** * Constructor for objects of class Winner. * */ public Winner(String letter) { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(600, 400, 1); GreenfootImage bg = getBackground(); //getting the background image bg.setColor(Color.magenta); String text = "TIE"; if ("o".equals(letter)) { text = "Congratulations, O is the WINNER! Press ENTER to play again."; } else if ("x".equals(letter)) { text = "Congratulations, X is the WINNER! Press ENTER to play again."; } else { text = "TIE. Press ENTER to play again."; } bg.drawString(text, 125, 200); } }