Title
if( isTouching(Border.class) ){ setRotation(getRotation()+180); move(4); }
if( isTouching(Border.class) ){ setRotation(getRotation()+180); move(4); }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Player here. * * @author (your name) * @version (a version number or a date) */ public class Player extends Actor { /** * Act - do whatever the Player wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ int gunReloadTime; int reloadDelayCount; public static double bulletsshot; public static int k=30; public static int timerA = 100; public static boolean l= false; public Player () { gunReloadTime = k; reloadDelayCount = 0; } public void act() { if( isTouching(Border.class) ){ turn(180); move(4); } checkKeypress(); reloadDelayCount++; if (l == true) { timerA--; if(timerA == 0) { k = 30; l = false; timerA = 100; } } } public void checkKeypress() { if (Greenfoot.isKeyDown("W") && Greenfoot.isKeyDown("D")) { setRotation(315); move(4); } else if (Greenfoot.isKeyDown("A") && Greenfoot.isKeyDown("W")) { setRotation(225); move(4); } else if (Greenfoot.isKeyDown("D") && Greenfoot.isKeyDown("S")) { setRotation(45); move(4); } else if (Greenfoot.isKeyDown("A") && Greenfoot.isKeyDown("S")) { setRotation(135); move(4); } else if (Greenfoot.isKeyDown("W")) { setRotation(270); move(4); } else if (Greenfoot.isKeyDown("S")) { setRotation(90); move(4); } else if (Greenfoot.isKeyDown("D")) { setRotation(0); move(4); } else if (Greenfoot.isKeyDown("A")) { setRotation(180); move(4); } if (Greenfoot.isKeyDown("space")) { shoot(); } } public void setGunReloadTime(int reloadTime) { gunReloadTime = reloadTime; } public void shoot() { if (reloadDelayCount >= gunReloadTime) { gunReloadTime = k; Bullet bullet = new Bullet (); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()); reloadDelayCount = 0; bullet.move(10.0); bulletsshot++; } } public static void fasterShooting() { k = 5; l = true; } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Player here. * * @author (your name) * @version (a version number or a date) */ public class Player extends Actor { /** * Act - do whatever the Player wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ int gunReloadTime; int reloadDelayCount; public static double bulletsshot; public static int k=30; public static int timerA = 150; public static boolean l= false; public Player () { gunReloadTime = k; reloadDelayCount = 0; } public void act() { checkKeypress(); if( isTouching(Border.class) ){ turn(180); move(4); } reloadDelayCount++; if (l == true) { timerA--; if(timerA == 0) { k = 30; l = false; timerA = 150; } } } public void checkKeypress() { if (Greenfoot.isKeyDown("W") && Greenfoot.isKeyDown("D")) { setLocation(getX()+3, getY()-3); } else if (Greenfoot.isKeyDown("A") && Greenfoot.isKeyDown("W")) { setLocation(getX()-3, getY()-3); } else if (Greenfoot.isKeyDown("D") && Greenfoot.isKeyDown("S")) { setLocation(getX()+3, getY()+3); } else if (Greenfoot.isKeyDown("A") && Greenfoot.isKeyDown("S")) { setLocation(getX()-3, getY()+3); } else if (Greenfoot.isKeyDown("W")) { setLocation(getX(), getY()-4); } else if (Greenfoot.isKeyDown("S")) { setLocation(getX(), getY()+4); } else if (Greenfoot.isKeyDown("D")) { setLocation(getX()+4, getY()); } else if (Greenfoot.isKeyDown("A")) { setLocation(getX()-4, getY()); } shoot(); } public void setGunReloadTime(int reloadTime) { gunReloadTime = reloadTime; } public void shoot() { if (reloadDelayCount >= gunReloadTime) { gunReloadTime = k; MouseInfo mouse = Greenfoot.getMouseInfo(); if (mouse == null) return; int x = mouse.getX(); int y = mouse.getY(); Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.turnTowards(x, y); reloadDelayCount = 0; bullet.move(10.0); bulletsshot++; } } public static void fasterShooting() { k = 5; l = true; } }
private void checkKeypress() { final int speed = 3; int dx = 0, dy = 0; if (Greenfoot.isKeyDown("d")) dx++; if (Greenfoot.isKeyDown("a")) dx--; if (Greenfoot.isKeyDown("s")) dy++; if (Greenfoot.isKeyDown("w")) dy--; if (dx == 0 && dy == 0) return; setLocation(getX()+speed *dx, getY()+speed *dy); if (isTouching(Border.class)) { setLocation(getX()-speed *dx, getY()-speed *dy); } }
private void checkKeypress() { final int speed = 3; int dx = 0, dy = 0; if (Greenfoot.isKeyDown("d")) dx++; if (Greenfoot.isKeyDown("a")) dx--; if (Greenfoot.isKeyDown("s")) dy++; if (Greenfoot.isKeyDown("w")) dy--; if (dx == 0 && dy == 0) return; setLocation(getX()+speed *dx, getY()+speed *dy); if (isTouching(Border.class)) { setLocation(getX()-speed *dx, getY()-speed *dy); } }