Hello, my scenario has a visible issue in which the scrolling background appears to jitter or lag every second or so. Any idea how to fix this? Thanks. (The background is made of 2 png images that scroll down below the bottom of the screen, and are then re-positioned back at the top. At this point I have tried reducing the scenario to include only the Stars actor yet the issue persists.)
  
import greenfoot.*;
public class Space extends World  //space. the final frontier.
{
    private int time;
    private int score;
    private int initialDelay;
    Stars stars1 = new Stars();
    Stars stars2 = new Stars();
    
    public Space()
    {    
        super(480, 600, 1, false); 
        GreenfootImage background = getBackground();
        background.setColor(Color.BLACK);
        background.fill();
        setPaintOrder(ButtonMain.class, ScoreBoard.class, Hud.class, Clouds.class, SlowCloud.class, 
            AsteroidTwo.class, AsteroidOne.class, Explosion.class, Ship.class, StarsSmall.class, Stars.class);
        score = 0;
        time = 0;
        initialDelay = 125;
    }
    public void act()
    {
        makeStars();
        countTime();
    }
    private void makeStars() //this is a vertically scrolling background made of 2 images
    {
       addObject(stars1, 240, -300); //png image 480 X 600 (same size as game screen)
       addObject(stars2, 240, 300); //png image 480 X 600 (same size as game screen)
       if(stars1.getY() >= 900)
       {
           stars1.setLocation(240, -300); //once the image is out of site below the bottom border, move it above the top border
       }
       if(stars2.getY() >= 900)
       {
           stars2.setLocation(240, -300); //once the image is out of site below the bottom border, move it above the top border
       }
    }
    private void countTime()
    {
        if (lives != 0)
        {
            time++;
        }
    }
    public void storeHighScore() //Game over. Store the player score in the high score table if possible.
    {
        if(UserInfo.isStorageAvailable()) {
            UserInfo myData = UserInfo.getMyInfo();
            if (myData != null) {
                if (finalScore() > myData.getScore()) {
                    myData.setScore (finalScore());
                    myData.store();  // write back to server
                }
            }
        }
    }
}
import greenfoot.*;
public class Stars extends Actor
{
    private int speed;
    protected void addedToWorld(World world)
    {
        Space space = (Space) world;
        speed = 6;
    }
    
    public void act() 
    {
        setLocation(getX(), getY()+speed);
    }  
}
          
        
  
