import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class EatenPlayers extends World
{
/**
* Constructor for objects of class EatenPlayers.
*
*/
public EatenPlayers()
{
super(600, 400, 1);
}
public void act()
{
checkPlayers();
}
private void checkPlayers()
{
if (getObjects(Penguin.class).isEmpty())if(getObjects(Bee.class).isEmpty())
{
Greenfoot.stop();
}
}
}



