public void act()
{
if(killcount == 24)
{
killcount = 0;
World myWorld = getWorld();
MyWorld world = (MyWorld)myWorld;
Status lvl = world.getStatus();
lvl.addStatus();
if(lvl == 2)
{
getWorld().addObject (new Octopus(), 300, 300);
getWorld().addObject (new Octopus(), 375, 300);
getWorld().addObject (new Octopus(), 450, 300);
getWorld().addObject (new Octopus(), 525, 300);
getWorld().addObject (new Octopus(), 600, 300);
getWorld().addObject (new Octopus(), 225, 300);
getWorld().addObject (new Octopus(), 150, 300);
getWorld().addObject (new Octopus(), 75, 300);
getWorld().addObject (new Squid(), 75, 225);
getWorld().addObject (new Squid(), 150, 225);
getWorld().addObject (new Squid(), 225, 225);
getWorld().addObject (new Squid(), 300, 225);
getWorld().addObject (new Squid(), 375, 225);
getWorld().addObject (new Squid(), 450, 225);
getWorld().addObject (new Squid(), 525, 225);
getWorld().addObject (new Squid(), 600, 225);
getWorld().addObject (new Crab(), 150, 150);
getWorld().addObject (new Crab(), 75, 150);
getWorld().addObject (new Crab(), 225, 150);
getWorld().addObject (new Crab(), 300, 150);
getWorld().addObject (new Crab(), 375, 150);
getWorld().addObject (new Crab(), 450, 150);
getWorld().addObject (new Crab(), 525, 150);
getWorld().addObject (new Crab(), 600, 150);
Difficulty difficulty = world.getDifficulty();
difficulty.addDifficulty();
}
}
}
