is it possible somehow, to remove an actor in front inside of another actors act() method?
int r = getRotation()/90; int dx = (1-r)%2; int dy = (2-r)%2;
int frontX = getX()+dx; int frontY = getY()+dy;
if (frontX >= 0 && frontX < 10 && frontY >= 0 && frontY < 10)
Actor actorInFront = getOneObjectAtOffset(dx, dy, Actor.class);
if (actorInFront != null) getWorld().removeObject(actorInFront);