So I want to create a coin collection system. I've tried using "getOneIntersectingObject" but with no luck...
private int coinsCollected = 0; private boolean fiveCoinsCollected = false;
private void collect () {
Actor coin = getOneIntersectingObject(Coin.class);
if (coin != null) {
getWorld().removeObject(coin);
coinsCollected++;
}
if (coinsCollected == 5 && fiveCoinsCollected == false) {
getWorld().addObject(new door_temp(), 157, 162);
fiveCoinsCollected = true;
}
}
