I am trying to go to a new level once I reach 20 points. The new level is just a new background and will run the same as my first level. Right now it won't switch to the new level.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class OceanWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class OceanWorld extends World
{
public int score;
/**
* Constructor for objects of class OceanWorld.
*
*/
public OceanWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 400, 1);
prepare();
setPaintOrder(Border.class, Seal.class, Seaweed.class, BigFish.class, Starfish.class,
Coral.class, Turtle.class);
showScore();
nextLevel2();
score=0;
getScore();
}
public void act()
{
if (Greenfoot.getRandomNumber(100) < 2)
{
addObject(new Sand(), 799, 372);
}
if (Greenfoot.getRandomNumber(100) < 2)
{
addObject(new Waves(), 799, 28);
}
if (Greenfoot.getRandomNumber(400) < 1)
{
addObject(new Coral(), 799, 350);
}
if (Greenfoot.getRandomNumber(255) < 1)
{
addObject(new Seaweed(), 799, 350);
}
if (Greenfoot.getRandomNumber(100) < 1)
{
addObject(new Starfish(), 799, Greenfoot.getRandomNumber(360));
}
if (Greenfoot.getRandomNumber(100) < 2)
{
addObject(new BigFish(), 799, Greenfoot.getRandomNumber(360));
}
if (Greenfoot.getRandomNumber(100) < 1)
{
addObject(new Turtle(), 799, Greenfoot.getRandomNumber(360));
}
}
public int getScore()
{
return score;
}
public void prepare()
{
Seal seal = new Seal();
addObject(seal, 150, 190);
Sand sand = new Sand();
addObject(sand, 477, 372);
Sand sand2 = new Sand();
addObject(sand2, 4, 372);
Sand sand3 = new Sand();
addObject(sand3, 229, 369);
Sand sand4 = new Sand();
addObject(sand4, 750, 373);
Waves waves = new Waves();
addObject(waves, 122, 28);
Waves waves2 = new Waves();
addObject(waves2, 369, 28);
Waves waves3 = new Waves();
addObject(waves3, 594, 28);
Waves waves4 = new Waves();
addObject(waves4, 753, 28);
Border border = new Border();
addObject(border, 0, 200);
Border border2 = new Border();
addObject(border2, 730, 200);
}
public void addScore(int points)
{
score = score + points;
showScore();
}
private void showScore()
{
showText("Score:" + score, 80, 25);
}
public void nextLevel2()
{
if(score>=20)
{
Greenfoot.setWorld(new Level2());
}
}
}