I have a counter class to calculate the score. How to increase the number of enemy when the score reaches a multiple of 15?
public class counter extends Actor
{
public int total = 0;
public counter()
{
setImage(new GreenfootImage("SCORE = 0",20,Color.GREEN,Color.WHITE));
}
public int Count(int amount)
{
total+=amount;
setImage(new GreenfootImage("SCORE = "+total,20,Color.GREEN,Color.WHITE));
return total;
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Taman extends World
{
int enemyCount = 0,coinCount = 0;
counter count = new counter();
Human human = new Human();
Live[] liveArray ={new Live(),new Live(),new Live()};
int i=0,n=0;
public Taman()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(700, 495, 1);
addObject(new Tali2(),335,getHeight()-195);
addObject(human,335,getHeight()-125);
setPaintOrder(Tali.class,Human.class);
addObject(new count(),57,30);
addObject (count,53,33);
addObject(new teman2(),488,298);
addObject(new teman1(),167,304);
for (int i = 0; i< 3; i++)
{
addObject(liveArray[i],(550+(57*i)), 43);
}
}
public void act(){
enemyCount++;
coinCount++;
if(enemyCount>150){
getEnemy();
enemyCount=0;
}
if(coinCount>200){
getCoin();
coinCount=0;
}
}
public void getEnemy(){
addObject(new daun(),200+Greenfoot.getRandomNumber(300),0);
}
public void getCoin(){
addObject(new coin(),200+Greenfoot.getRandomNumber(300),0);
}
public int getCounter(int i)
{
int n =count.Count(i);
return n;
}
public void getTouch(){
human.touch();
}
public void removeLive(int r){
removeObject(liveArray[i]);
i=i+r;
if(i==3){
Greenfoot.stop();
gameover gm = new gameover();
Greenfoot.delay(12);
addObject(gm,350,250);
setPaintOrder(gameover.class,Human.class);
}
}
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
Live live = new Live();
addObject(live,666,41);
Live live2 = new Live();
addObject(live2,611,47);
live2.setLocation(607,43);
Live live3 = new Live();
addObject(live3,554,52);
live3.setLocation(550,43);
}
}
