is there a way to make a rope can rotate around the object (human), like we play skipping? thankyou
public class Tali extends Actor
{
private GreenfootImage[] images = new GreenfootImage[10];
private int jeda;
public Tali()
{
for (int i=0; i<images.length; i++) images[i] = new GreenfootImage("tali"+(i+1)+".png");
setImage(images[0]);
}
public void act()
{
if (++jeda%5 == 0)
{
if (jeda/5 < images.length) setImage(images[jeda/5]);
else
{
getWorld().removeObject(this);
}
}
}
}getWorld().addObject(new Tali(), getX(), getY());
public class Taman extends World
{
public Taman()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(700, 495, 1);
addObject(new Tali(),338,252);
setPaintOrder(Tali2.class);
prepare();
}
private void prepare()
{
Human human = new Human();
addObject(human,314,337);
}
}public class Tali extends Actor
{
private GreenfootImage[] images = new GreenfootImage[10];
private int jeda;
public Tali()
{
for (int i=0; i<images.length; i++) images[i] = new GreenfootImage("tali"+(i+1)+".png");
setImage(images[0]);
}
public void act()
{
if (++jeda%5 == 0)
{
if (jeda/5 < images.length) setImage(images[jeda/5]);
else
{
getWorld().addObject(new Tali2(), getX(), getY());
getWorld().removeObject(this);
}
}
}
}public class Tali2 extends Actor
{
private GreenfootImage[] images = new GreenfootImage[10];
private int jeda;
public Tali2()
{
for (int i=0; i<images.length; i++) images[i] = new GreenfootImage("tali"+(10-i)+".png");
setImage(images[0]);
}
public void act()
{
if (++jeda%5 == 0)
{
if (jeda/5 < images.length) setImage(images[jeda/5]);
else
{
getWorld().addObject(new Tali(), getX(), getY());
getWorld().removeObject(this);
}
}
}
}