danpost wrote...
OfficerRiot wrote...
Ok that worked but now it plays before i click runif (AT_AT_Walk != null) AT_AT_Walk.playLoop();
// change this line
if (getX() < 300) AT_AT_Walk.stop();
// to this
if (getX() < 300)
{
AT_AT_Walk.stop();
AT_AT_Walk = null;
}
