I have the problem that some of the bats that are generated in the lower part of my world appear half cut, that I have to modify to limit the lower part in my code
//world
// bat code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Mundo here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mundo extends World
{
Tablero puntos;
BossLife lifeboss;
/**
* Constructor for objects of class Mundo.
*
*/
public Mundo()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
// Crear un Angel en el mundo
Angel angel= new Angel();
// AƱadir angel a el mundo
addObject(angel, 100, getHeight()/2);
puntos=new Tablero(0,"");
addObject(puntos,186,89);
}
public void terminarJuego() {
Greenfoot.playSound("game-over.wav");
Greenfoot.stop();
}
public void ponerJefe()
{
nave2 boss=new nave2();
addObject(boss,getWidth()-80,(getHeight()/2)+20);
lifeboss=new BossLife(100,0,0,20);
addObject(lifeboss,750,85);
}
public void act()
{
if(puntos.obtenerValor()>=0 ){
if (Greenfoot.getRandomNumber(50) ==0)
{
addObject(new Murcielago(), 600, 50+Greenfoot.getRandomNumber(500));
}
}
}//
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Roca here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Murcielago extends Actor
{
/**
* Act - do whatever the Alien wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void move() {
setLocation(getX()-1, getY());
if (this.getX() == 0) {
getWorld().removeObject(this);
}
}
public void hit() {
getWorld().removeObject(this);
}
public void intentarDestruirAngel() {
Actor actor = getOneObjectAtOffset(0, 0, Angel.class);
if( actor != null ) {
GameOver gameOver = new GameOver();
getWorld().addObject(gameOver, getWorld().getWidth()/2,getWorld().getHeight()/2);
((Mundo)getWorld()).terminarJuego();
}
}
public void act(){
intentarDestruirAngel();
move(); // Add your action code here.
}
}
