Hi,
I have my boss firing bullets using:
and
Question is if I include 3 bullets how do I get each of them to fire at a slightly different angle:
public void fireHunterMissile(){
if (missileLimiter > 30){
missileLimiter = 0;
BossMissile fireMissile1 = new BossMissile();
getWorld().addObject(fireMissile1, getX() + xPosition, getY()+ yPosition);
}
}public class BossMissile extends Missiles
{
public BossMissile(){
this.velocity = 8;
}
/**
* Act - do whatever the EnemyMissile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
moveLeft();
checkHeroCollision();
}
}public void fireHunterMissile(){
if (missileLimiter > 30){
missileLimiter = 0;
BossMissile fireMissile1 = new BossMissile();
BossMissile fireMissile2 = new BossMissile();
BossMissile fireMissile3 = new BossMissile();
getWorld().addObject(fireMissile1, getX() + xPosition, getY()+ yPosition);
getWorld().addObject(fireMissile2, getX() + xPosition, getY()+ yPosition);
getWorld().addObject(fireMissile3, getX() + xPosition, getY()+ yPosition);
}
}
