I've got a short question about my own project "Pong". It is about line 42.
Thanks for help.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Hintergrund extends World {
PaddelEins neuesPaddel = new PaddelEins();
PaddelZwei neuesPaddel2 = new PaddelZwei();
Ball neuerBall = new Ball();
Leben neuesLeben = new Leben();
Leben neuesLeben2 = new Leben();
Leben neuesLeben3 = new Leben();
Leben2 neuesLeben4 = new Leben2();
Leben2 neuesLeben5 = new Leben2();
Leben2 neuesLeben6 = new Leben2();
int z=3;
int y=3;
boolean ballDrin= true;
public Hintergrund(){
super(640, 480, 1);
addObject (neuesPaddel, 20, 240);
addObject (neuesPaddel2, 620, 240);
addObject(neuesLeben, 40,30);
addObject(neuesLeben2, 80,30);
addObject(neuesLeben3, 120,30);
addObject(neuesLeben4, 517,30);
addObject(neuesLeben5, 557,30);
addObject(neuesLeben6, 597,30);
}
public void act() {
if (getObjects(Ball.class).size()<1 && Greenfoot.isKeyDown ("space")) {
addObject (neuerBall, 320,240);
}
if (getObjects(Ball.class).size()==1) {
if (z==3 && ballDrin==true) { // this does not work! the player not looses a life
herzenLoeschen1();
herzenLoeschen4();
z--;
}
if (z==2 && ballDrin==true) {
herzenLoeschen2();
herzenLoeschen5();
z--;
}
if (z==1 && ballDrin==true) {
herzenLoeschen3();
herzenLoeschen6();
z--;
}
}
ballDrin=true;
}
public void herzenLoeschen1() {
if (neuerBall.getX()<=23) {
removeObject(neuesLeben);
ballDrin=false;
}
}
public void herzenLoeschen2() {
if (neuerBall.getX()<=23) {
removeObject(neuesLeben2);
ballDrin=false;
}
}
public void herzenLoeschen3() {
if (neuerBall.getX()<=23) {
removeObject(neuesLeben3);
ballDrin=false;
}
}
public void herzenLoeschen4() {
if (neuerBall.getX()>=617) {
removeObject(neuesLeben4);
ballDrin=false;
}
}
public void herzenLoeschen5() {
if (neuerBall.getX()>=617) {
removeObject(neuesLeben5);
ballDrin=false;
}
}
public void herzenLoeschen6() {
if (neuerBall.getX()>=617) {
removeObject(neuesLeben6);
ballDrin=false;
}
}
}
