I tried to insert a screen-shot of my 'Actor classes' but couldn't, but this is mostly what it looks like:
-World classes-
World
        Background
...
-Actor classes-
Actor
        Menu
                Start
                Buttons
                        Back
                        Controls
                        Credits
                        Levels
                                Level1
                        Pause
                        Ready
                        Settings
...
On the line ‘getWorldaddObject(start, 300, 200);’ I got the error:
cannot find symbol – variable getWorld
If I take this out I get 
cannot find symbol – method addObject(Start,int,int)
Yes the “s” was capitalized, I then tried making it a capital “s” and got
cannot find symbol – Start
I then simply put everything into the Background (preferred not to because I would like to simply call on ‘start’ and put up my main menu) and in my Levels:
I got the error: in ‘getWorld().removeObject(Controls.class);’  
method removeObject in class greenfoot.world cannot be applied to given types;
required: greenfoot.Actor
found: java.lang.Class<Controls>
reason: actual argument java.lang.Class<Controls> cannot be converted to greenfoot.Actor by method invocation conversion
then I took out ‘getWorld().’ And go the error
cannot find symbol – method removeObject(java.lang.Class<Controls>)
by the way I do have a lot of code in my other actors and know how to reference other actors(just not when they are in subclasses), but I have noted all of them from being created so as not to interfere. 
Please help me correct these bugs (or if you can’t maybe just tell me what I am doing wrong or how to reference things in sub-classes)
Thank you, 
            :)
  public class Start extends Menu
{
    /**
     * Act - do whatever the Start wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        Start start = new Start();
        getWorldaddObject(start, 300, 200);
        
        Levels levels = new Levels();
        addObject(levels, 175, 75);
        
        Controls controls = new Controls();
        addObject(controls, 425, 75);
        
        Settings settings = new Settings();
        addObject(settings, 425, 325);
        
        Credits credits = new Credits();
        addObject(credits, 175, 325);
    }    
}public class Levels extends Buttons
{
    /**
     * Act - do whatever the Levels wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        click();
    }    
    public void click() 
    {
        if (Greenfoot.mouseClicked(this))
        {
            
            getWorld().removeObject(Controls.class);  
            getWorld().removeObject(Credits.class);  
            getWorld().removeObject(Settings.class);  
            Level1 level1 = new Level1();
            getWorld().addObject(level1, 100, 375);
            Ready ready = new Ready();
            getWorld().addObject(ready, 500, 375);
            Back back = new Back();
            getWorld().addObject(back, 100, 375);
            setLocation(175, 75);
        }    
    }
} 
          
         
   

