I'm working on making a particle generator (literally no education on the subject, I'm just going at it) but I only have a bit of experience with the Graphics and Graphics2D packages. Is it possible to draw a pixel using a certain alpha(transparency) value for just that pixel? I've looked through both APIs but nothing seems apparent.
Edit: I'm now reading on Color, there seems to be mention of Alpha values here. I will update if I find something.
Edit: Well, I've tried using "new Color(0, 0, 0, 10)" (the 10 is the alpha value) but it shows up completely black (no transparency)

