I'm trying to figure out how to make it so that when my actor (Odysseus) hits an object (Block) he stops moving. I tried what is said here but every time I reset a terminal came up and broke my game. :( help?
Block b = (Block)getOneIntersectingObject(Block.class);
public void walk()
{
if(b == null)
{
if(Greenfoot.isKeyDown("down"))
{
setLocation(getX(), getY() + 3);
setDirection(WEST);
}
if(Greenfoot.isKeyDown("right"))
{
setLocation(getX() + 3, getY());
setDirection(SOUTH);
}
if(Greenfoot.isKeyDown("left"))
{
setLocation(getX() - 3, getY());
setDirection(NORTH);
}
if(Greenfoot.isKeyDown("up"))
{
setLocation(getX(), getY() - 3);
setDirection(EAST);
}
}
}public class Bone extends Mover
{
private int rotation;
public Bone()
{
move();
rotation = getRotation();
}
public void act()
{
setRotation(rotation);
move(5);
}
private int rotation2;
public void spin()
{
rotation2 = rotation2 + 10;
setRotation(rotation2);
}
}