Hi,
i´m making a greenfoot game for school. The actors have to eat objects, if they ate enough they win the game.
I won´t the actor woh is controlled by the KI to try to go automatically to the objects, it should eat.
Thank you!
   
   
            import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
 * Write a description of class Biene here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class SchweinchenBopps extends Troll
{
    private int timer = 0;
    private Counter2 counter2;
    private int stunTimer;
    public SchweinchenBopps (Counter2 pointCounter2)
    {
        counter2 = pointCounter2;
    }
    public void act()
    {
        if (stunTimer > 0)
        {
            stunTimer--;
            return; // this forces an immediate exit from the method so no further code within the method is executed
        }
        checkKeypress();
        lookForRobbe();
        shoot();
        lookForBulletH();
        if (getY() < 80) setLocation(getX(), 80);
    }
    public void lookForBulletH ()
    {
        if ( canSee(BulletH.class))
            stunTimer = 250;
    }
    private void checkKeypress()
    {
        if (Greenfoot.isKeyDown("left"))
        {
            turn(-4);
        }
        if (Greenfoot.isKeyDown("right"))
        {
            turn(4);
        }
        if (Greenfoot.isKeyDown("up"))
        {
            move(4);
        }
        if (Greenfoot.isKeyDown("down"))
        {
            move(-4);
        }
    }
    public void lookForRobbe ()
    {
        if ( canSee(Robbe.class) )
        {
            eat(Robbe.class);
            counter2.add(5);
        }
    }
    public  void shoot ()
    {
        if(timer>0)timer--;
        if(timer==0 && Greenfoot.isKeyDown("space"))
        {
            BulletS bullets= new BulletS();
            getWorld().addObject(bullets, getX()+25, getY());
            timer=60;
            bullets.setRotation(getRotation());
        }
    }
}import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
 * Write a description of class Biene here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class SharkEins extends Troll
{
    private int RobbenEaten;
    private int timer=0;
    public void act()
    {
        move();
        turnAtEdge();
        randomTurn();  
        shoot();
        lookForRobbe();
    }
    public void move()
    {
        move (5);
    }
        public void lookForRobbe ()
    {
        if ( canSee(Robbe.class) )
        {
            eat(Robbe.class);
        }
    }
    public  void shoot ()
    {
        if(timer>0)timer--;
        if(timer==0)
        {
            BulletH bulleth= new BulletH();
            getWorld().addObject(bulleth, getX()+25, getY());
            timer=60;
            bulleth.setRotation(getRotation());
        }
    }
    public void randomTurn()
    {
        if ( Greenfoot.getRandomNumber(100) < 10 )
        {
            turn( Greenfoot.getRandomNumber(40)-20 );
        }        
    }
    public void turnAtEdge()
    {
        if (atWorldEdge())
        {
            turn(7);
        }
    }
}