i want the image to switch to one explosive sprite to another explosive sprite right after then remove itself from the world, when a different object strikes with this one and triggers the effects.
Any help is great,
thanks
public void act()
{
if(!destroyed) {
//put your normal act() method here...
}
else {
explode();
}
}
private void explode()
{
frame++;
if(frame == 1)
setImage(yourFirstSprite);
else if(frame == 4)
setImage(yourSecondSprite); //you can have as many frames to the animation as you like.
else if(frame == 7)
setImage(yourThirdSprite);
else if(frame == 10) //remove self after the explosion animation is over
getWorld().removeObject(this);
}
else if(frame == 7) setImage(yourThirdSprite);
setImage("castle.png");
{
Actor collided;
collided = getOneIntersectingObject(ball.class);
if (collided!=null)
{
frame++;
if(frame == 1)
setImage("sprite1.png");
else if(frame == 3)
setImage("sprite2.png");
else if(frame == 5)
setImage("sprite3.png");
else if(frame == 7)
setImage("sprite4.png");
else if(frame == 9)
setImage("sprite5.png");
else if(frame == 11)
getWorld().removeObject(this);
}private int frame = 0; private boolean destroyed = false; public void act() ... private void explode() ...
Actor collided;
collided = getOneIntersectingObject(ball.class);
if (collided!=null)
destroyed = true;if (!destroyed && getOneIntersectingObject(ball.class) != null) destroyed = true;
if (destroyed)
{
explode();
return;
}
// The code for when not destroyed goes hereif (!=destroyed && getOneIntersectingObject(ball.class) != null) destroyed = true;