whats boolean
public boolean hasStarted = false;
public void act()
{
if (!hasStarted && Greenfoot.mouseClicked(null))
{
hasStarted = true;
// code for some action(s)
}
if (!hasStarted) return;
// other code within act()
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class house here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class house extends World
{
/**
* Constructor for objects of class house.
*
*/
public house()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
soilier gunman = new soilier ();
addObject(gunman,200,550);
zombie zombie = new zombie ();
addObject(zombie,200,60);
public boolean hasStarted = false;
public void act()
{
if (!hasStarted && Greenfoot.mouseClicked(null))
{
hasStarted = true;
// code for some action(s)
}
if (!hasStarted) return;
// other code within act()
}
}
}
zombie Zombie = new zombie();
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class house here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class house extends World
{
/**
* Constructor for objects of class house.
*
*/
public house()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
soilier gunman = new soilier ();
addObject(gunman,200,550);
zombie Zombie = new zombie ();
addObject(Zombie,200,60);}}
public boolean hasStarted = false;
public void act()
{
if (!hasStarted && Greenfoot.mouseClicked(null))
{
hasStarted = true;
viod removeObject(instuction)
}
if (!hasStarted) return;
// other code within act()
}
}
}