//
Actor coll = getOneIntersectingObject(Player.class);
if(coll != null){
pointAtObject(coll);
} Player coll = (player)getOneIntersectingObject(Player.class);
if(coll != null){
pointAtObject(coll);
} public void pointAtObject(Actor o) {
setRotation((int)(180*Math.atan2(o.getY()-getY(),o.getX()-getX())/Math.PI));
}Player p = (Player) getWorld().getObjects(Player.class).get(0); pointTo(p);